Elements of Design
Line- a moving ÒpointÓ, a mark.
2-dimensional (ex. Pencil drawing).
3-dimensional (ex. Wire), and implied
Line qualities:
1. Line direction: vertical,
horizontal and diagonal
2. Line type: straight, curvy,
zig-zag, etc.
3. Line style: thick, thin, dotted,
dashed, double line, etc.
Shape- a two-dimensional enclosed area. Examples are squares, circles,
rectangles, triangles, etc.
Shape
types:
Geometric, Organic, amorphous
Form- a three-dimensional figure enclosing volume: 3-dimensional=
having a length, width, and depth.
Shading
(the use of different values) is required to create form or volume in a
2-dimensional artwork, such as a drawing.
Color- The way our eye perceives things (objects).
Examples are red, orange, yellow, green, blue, purple, brown, black, white,
etc.
Hue - the name of a color
Tint- lighter value of a
color (add white)
Shade- darker value of a
color (add black)
Intensity- brightness or
dullness of a color
Warm colors- red, orange,
yellow or any related colors.
Cool colors- blue, green,
purple or any related colors.
Primary colors- blue,
red, yellow; color you cannot create
Secondary colors- colors
that are created by mixing 2 of the 3 primary colors (orange, green, purple).
Intermediate colors
– colors that are created by mixing a primary with a secondary
(yellow-orange).
Complementary colors-
colors that appear opposite each other on the color wheel.
(Ex.
Red-Green, Blue-Orange, and Yellow-Purple)
Value- The lightness of darkness of a color or tone.
Related Art Principle: Contrast- difference between an art
element (In this case difference between white and black)
Tonal value scale- a
scale that begins at white and gradually, by using various gray tones turns to
black.
Color Value Scale –
a scale that begins with a very light tint of a color and gradually darkens into a dark shade of the same color.
Texture- Refers to surface ÒfeelÓ. Examples include rough,
smooth, soft, prickly, etc.
Actual texture- the
texture you can actually touch.
Implied texture-the created,
simulated, invented texture in 2-dimensional artworks.
Space- Distance or area around, between, behind etc. an
object.
Ways
to create depth in a 2-D work of art:
¤ Use vanishing points (one and two point perspective)
¤ Change sizes of elements/objects
¤ Color (dull/dark versus bright/light)
¤ Overlapping of elements/objects
¤ Use details (less the further away an object is)
Principles
of Art and Design
The
Principles are guidelines for how artists use or organize the elements of art.
Rhythm - indicates movement by the repetition of elements. Spacing between the elements also
affects the rhythm. (Concept is similar to Rhythm in music.)
One unit of the pattern![]()
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Pattern
- elements that repeat in an organized way
Motif - (pattern) a unit that is repeated; unit=
Module -
a unit of a three-dimensional patterns
Types of
Rhythm - Random, Regular, Alternating, Flowing, and Progressive.
Movement - used to create the look and
feeling of action and guides the viewer's eyes throughout the work of art.
Kinetic
movement – a piece of art that actually moves
Balance - concerned with equalizing
visual forces or elements in a work of art. Imbalance creates a feeling of uneasiness.
Central
Axis - dividing line that works like the point of balance in the balance scale.
Types of
Balance - Formal Balance: Symmetry, Informal Balance: Asymmetry, and Radial
Balance
Emphasis – Using the differences of
the art elements to place greater attention on a certain area.
The
Focal Point is the part of the piece that your eye is drawn to first.
Unity –. Oness, nothing sticks out and distracts
you from seeing the whole piece. Can be described as "Harmony".
Wise
Proportions
create a pleasing relationship among all the parts in the piece.
Variety adds interest to the piece
Contrast
- concerned with
the differences of ANY of the art elements used in the piece.
You
can have contrast of color as well as contrast in the types of line used.
Other
important terms:
Composition, however not an art element or
principle, is very important. It
is the selection and arrangement of the elements according to the principles. Also referred to as the ÒdesignÓ of the
piece.
Medium – What an artwork is made
of or how it is made.
Subject
matter –
what an artwork is OF; i.e. a portrait is OF a person